Devlog #2 - New OCR engine
OCR engine upgrade!
We're currently working on integrating a new Optical Character Recognition engine, which will greatly increase both the speed of the OCR process as well as the accuracy of capturing text. This is super exciting - it is one step closer to supporting fullscreen translations & games with fonts that have a custom look. Want to understand OCR in GameTranslate a little bit more? Read this.
There is one caveat though..
The new engine will only support Windows 10+ and graphics cards that have support for DirectX 12. Considering that both Windows 10 and DX12 were released in 2015, this shouldn't affect any current users of GameTranslate. For anyone who may be running their computer with an older graphics card - don't worry, we will continue to provide access to the old engine.
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GameTranslate
In-game translator at your disposal
| Status | Prototype |
| Category | Tool |
| Author | Godnoken |
| Genre | Educational |
| Tags | early-access, languages, software, Text based |
| Languages | Arabic, Bulgarian, Bengali, Czech, German, Greek Modern, English, Spanish; Castilian, Spanish; Latin America, Persian, French, Gujarati, Hebrew (modern), Hindi, Croatian, Hungarian, Indonesian, Italian, Japanese, Kannada, Korean, Lithuanian, Latvian, Malayalam, Malay, Dutch, Norwegian, Polish, Portuguese (Portugal), Portuguese (Brazil), Russian, Albanian, Swedish, Tamil, Telugu, Turkish, Ukrainian, Chinese, Chinese (Simplified), Chinese (Traditional) |
| Accessibility | Subtitles, High-contrast |
More posts
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- Update 0.5.4 - Visual Novel improvements24 days ago
- Update 0.5.3 - Improved Custom API & Llama31 days ago
- Update 0.5.2 - Localization & Config Presets38 days ago
- Update 0.5.1 - Loads of bugfixes & improvements!45 days ago
- Devlog #456 days ago
- Update 0.5.0 - Manga & Comic modes!56 days ago
- Update 0.4.95 - Llama integration80 days ago
- Update 0.4.9 - Custom API for translations!Jul 21, 2025
- Update 0.4.8 - Improved text merging & new OCR modelsJul 13, 2025

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